Star wars battlefront 2 big battle

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It's a race for points, and in a race you run, usually directly at the objective (a jog that takes too long on most Galactic Assault maps) to lob a grenade and try to score some frantic kills before dying. Making a careful approach as a squad is not a reasonable thing to do in Battlefront like it is in the Rising Storm and Battlefield series. The worst thing about the Battle Points grind is its effect on teamwork. Conversely, once I've spent points to spawn as a special droid or a guy on a speeder bike or Rey herself, my life becomes precious and I become cautious-heroes are strong, but not unkillable. It's fun to be part of the spectacle, but the third time Darth Maul murders you the joy wears off.

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Playing as a regular trooper really feels like being an extra in the movies, as you're going to get smushed by walkers and have your guts cauterized by lightsabers near the end of a match. When I have too few points to spawn as anything cool, the race for more pushes me impatiently at objectives like the fodder I am. It's earning those points so you can do some real damage. Your primary goal in any multiplayer mode is not your team's objective, whether that's blowing up a giant transport tank in Theed or stealing an AT-AT on Endor. I'm mostly talking about Battle Points, which are earned and spent mid-match to spawn as X-wings, AT-STs, jump troopers, wookiees, and all sorts of other Star Wars combatants, including heroes and villains like Yoda, Rey, and Kylo Ren.